The GRIP Vehicle · working name TBD

A thousand km/h, upside down.

Inspired by GRIP: Combat Racing — wheels taller than the body, fully exposed, no fixed front, works inverted. Electric wheel motors launch it; an artificial electrogravitic well propels, plants and brakes it at speed. Not road-legal by choice; tested at Bonneville, Black Rock and Hakskeen Pan.

1,000km/h
Target speed, flat terrain
<1s
0–100 km/h — limited by the crew, not the engine
671hp
Continuous electric power — two Stoic engines
2.5m
Wheel diameter — taller than the 1.5 m body

The whole vehicle, in 3D

A packaging study you can walk around.

The full vehicle, built from our own geometry — four magnetic axles, the central chassis, and everything that has to fit inside it: two Stoic engines, the battery, a 500 L fuel tank, cooling and four single-person crew pods. Switch the body to see-through to inspect the packing; a 1.7 m figure stands alongside for scale.

Rev D packaging study. Still drawn with the earlier 3.0 m wheels and 2.0 m body — it is being re-packed to the GRIP proportions below (2.5 m wheels, 1.5 m body). Every dimension is parametric and easy to retune. Open fullscreen ↗

Concept & design rules

The constraints are the design.

  • Mirror-symmetric top/bottom (works upside down) and front/back (no fixed front).
  • Wheels stay fully exposed. Above ~620 km/h the wheel tops go supersonic — managed by tread shaping and reinforced suspension, never by shrouds.
  • Not road-legal by choice — this is a land-speed machine, not a car.
  • Hardest subsystems: tires, wheels, suspension. Propulsion is treated as solved.
  • At cruise the wheels mostly roll free and carry load — the gravity well does the pushing — which is what makes 100k km tire life realistic.
  • Mass is the next big open item — not yet estimated.

Dimensions · GRIP proportions

The envelope.

Matched to the GRIP: Combat Racing cars: the body about three tyre-widths across, each tyre twice as tall as it is wide, the tyres tucked against the body — at 2.5 m wheels and a 1.5 m body, symmetric top and bottom so it drives either way up.

Vehicle envelope · GRIP proportions
ParameterValueStatus
Wheel diameter2.5 mLocked
Tire width1.25 mLocked
Overall height (= wheel)2.5 mLocked
Body height (with gravity plating)1.5 mLocked
Body width3.68 m at the axle line · 3.41 m at the skinsDerived
Floor clearance0.50 m, either way upDerived
Track (centre to centre)5.17 mDerived
Overall width (incl. wheels)6.42 mDerived
Body to tyre (axle line)0.12 mDerived
Wheelbase5.0 mRe-packing
Overall length (incl. wheels)~7.5 mRe-packing
Crew4 × single-person podsRe-packing
Wheel speed @ 1,000 km/h~2,120 rpmDerived
Mass, fuelled (Rev D estimate)~13 tEstimate

The wheel, body and axle figures follow the suspension design below. Wheelbase, length and crew packing are carried over from the Rev D packaging study while it is re-packed to the new proportions. Individual figures refine as detailed design proceeds.

Propulsion & power

The gravity well does the driving.

263,000 kmatmospheric range · one 500 L tank

The electrogravitic well is the main propulsion at speed: a field ahead pulls, fields at the rear and underside push and plant, and reversed it brakes — while the wheel motors give the fast initial launch. Because it sips power at cruise, a single tank carries the car farther than most cars travel in an entire lifetime.

Power plant

2 × TM-250 Stoic engines = 500 kW (671 hp) continuous feeding an 800 V DC bus, buffered by a 250 kWh battery. At full output the plant refills the whole pack in about 30 minutes — but it rarely needs to: cruising sips power, so it modulates to demand and the fuel lasts.

See the engine →

Four uses, one device

  • Forward — thrust at speed
  • Down — downforce on demand
  • Reversed — braking
  • Off-load — wheels roll free, carrying load only
Division of labour

The electric wheel motors handle the fast, low-speed launch; the electrogravitic well takes over for the efficient climb to high speed; and the track boost supplies the top-speed sprint. More thrust simply means brisker acceleration — and a higher cruise.

671hp
Continuous electric power — clean, from two Stoic engines
<1s
0–100 km/h — limited by the crew, not the engine
10×+
Out-accelerates hypercars with far more horsepower
30min
To refill the 250 kWh battery at full output
Horsepower is the wrong yardstick

A Bugatti-class hypercar wrings everything out of 1,500 hp and is still held back by its tyres. GRIP makes just 671 hp — but its thrust comes from the gravity well, not the contact patch, so it never fights the air the way wheels do and isn't capped by grip. Straight-line acceleration is limited only by what the crew can take — a few g, 0–100 km/h in under a second — and top speed isn't a horsepower war at all. The engine rarely even runs flat out: cruising barely sips power, so burning all 500 kW would empty the tank fast and simply isn't needed.

Performance

A tank that outlasts the car.

At cruise the well sips power, so range is measured in hundreds of thousands of kilometres. The faster you choose to go, the shorter the range — but even flat out it stays enormous.

250,000km
On one 500 L tank — about ½ tonne of fuel
30,000km
On a full battery alone, at normal speeds
~3,000×
Thrust per kilowatt vs the largest rockets
Anyshape
Aerodynamics no longer dictates the body
300k 200k 100k 0 100 250 500 750 1000 Cruise speed (km/h) Range on one charge / tank (km) 115 km/h · 263,000 km 1,000 km/h · 30,000 km 500 L fuel tank 250 kWh battery alone
Range vs cruise speed. Range falls as speed rises — as it does for any EV today — yet a single tank laps the planet at any speed on the dial. FIG · RANGE

Thrust per kilowatt

More push per watt than any rocket ever built.

Chemical rockets — the most powerful machines humanity makes — deliver well under one newton of thrust for every kilowatt of power. The electrogravitic drive works in a different class entirely.

Ion thruster ~0.05× Chemical rocket Saturn V / Raptor class 1× — baseline GRIP electrogravitic ~3,000× log scale · thrust produced per kilowatt of power drawn
Thrust-to-power, relative to a chemical rocket. Higher = more thrust for the same power.FIG · THRUST/kW
Shape is free

Because the drive overpowers drag so cheaply, the body no longer has to be sculpted for the wind. Drag still trims range, but you can give the vehicle almost any shape you want and let electrogravitics and electric power carry it — form follows the vision, not the wind tunnel.

And off the planet

In vacuum there's no drag to cap speed, so the same tank keeps accelerating — reaching past Pluto on a gentle setting. Space mode carries an oxidiser for the engine and spends extra power on an electrogravitic particle-shield (a collision at those speeds is catastrophic) — but the reach is interplanetary on a modest tank.

Figures are propulsion at steady cruise; real-world draw (launch, cooling, life support) trims them — still far beyond any combustion car's lifetime.

In design

Four subsystems being worked now.

Open threads — captured as they take shape, not yet settled.

Electrogravitic emitter array

The well isn't one device — it's a phased array of plate emitters, armor-plate-shaped and surface-mounted so the field forms outside the hull. Forward plates pull; rear and underside plates push and plant; reversed, they brake. Direction is set by which plates fire and how hard — vectored thrust, no moving parts.

  • Top and bottom plates → works inverted; downforce either way up.
  • Plate-shaped → doubles as armor and structure.
  • Many plates → fail-operational; lose some, keep driving.
  • The field does the work, not the generators, so the bus draw at cruise stays modest.

Four ejectable crew pods

Not one big sphere — four single-person G-pods, each a gimballed cell on conductive ball-bearings (a spherical slip-ring). Any pod can drive; the others watch and stand by. In a crash each pod ejects as its own survival capsule and sheds speed on its own gravitic field.

  • Each pod rotates its occupant into the survivable G axis and decouples tumble, riding a magnetic stroke.
  • Redundant control — one drives, three back up; sealed pods see out through a digital cockpit.
  • Each carries a small survival battery (life support, beacon, soft landing) — capsule-scale, not bulk storage.

Track boost coupling

The boost pads — made real. The car carries pickup plates on belly and ceiling (the emitter plates, doing double duty), so passing over a powered track plate couples energy into the car and routes it straight to the forward emitters for an extra pull. Works either way up.

  • Contactless transfer (inductive / capacitive) — nothing survives contact at 1,000 km/h.
  • A 1 m pad is a ~4 ms window at speed → use pre-charged pulse plates or continuous boost strips for real energy.
  • Buffer the burst in the DC-link, then feed the emitters.
  • The energy comes from the track, not the onboard plant — boosts that don't tax the generators.

Escort camera drones

Vision without windows: 2–3 small electrogravitic drones fly escort and beam the chase-cam view into the driver's sphere — exactly the video-game camera. They dock to recharge and hot-swap with a fresh one, so coverage never drops.

  • Pairs with the sphere's digital cockpit — the driver sees the car from outside.
  • Rotating escorts (one docks while another launches) → continuous feed.
  • Same gravitic tech as the car, in miniature.

Wheel & tire

The one unsolved material problem.

Rim: forged titanium, ~3× safety margin at 278 m/s rim speed. Tire: an aircraft-style pneumatic casing with aramid/steel cord, carrying a grippy replaceable tread skin over a cool-running structural body.

A tread surviving 100,000 km at 1,000 km/h heat is the problem that isn't yet solved — hence the swappable skin. Rolling heat runs ~14 kW per wheel at top speed; active balancing is needed.

Rim speed

278m/s

at 1,000 km/h — managed with a ~3× safety margin on forged titanium.

Suspension architecture

Three stages, one keyed joint.

Every stage is anchored at the ball joint where the hub casing meets the steering carriage, and everything is mirrored top and bottom because the car drives either way up. Magnets take the small bumps, the casing's swing takes the big ones, and hinged plates on torsion bars catch the rest — with the same travel in bump and rebound.

±36cm
Wheel travel at the wheel centre — the same up and down
0.50m
Floor clearance either way up — 0.14 m left at full bump
3stages
Magnetic float · casing swing · torsion-bar plates
2feeds
Redundant power bridges per wheel, either one can drive it
Each side, from the wheel inward
#InterfaceWhat it doesTravel
1Shaft in casing (stage 1)The motor shaft floats inside the fixed casing on actively controlled magnets, fore-aft and up-down. It takes the small bumps, and it is also the wheel's fore-aft give: the wheel slides back to soak up a hit without turning±8.3 cm
2Casing on keyed ball (stage 2)The whole casing swings up and down on the ball joint. The ball is keyed: it can't let the casing turn fore-aft (that would steer the wheel every time it braked or hit something) or roll about its own axis (that roll is how the motor's torque reaches the car)±12° · ±28 cm
3Hinged magnetic-rail plates (stage 3)A plate above and below each casing, hinged right above the ball, floats the casing magnetically. Once the 3.5 cm float gap closes, the plate swings open with the casing — so it can never clip — and winds the torsion bar that is its own hinge pinfrom 6 cm · ~11° swing
4Hinge frameAt each end of the steering arc the stopper carries straight on, at its own angle, as a pillar; solid decks sit on the pillars and carry the torsion bars in bearing lugs — spine, pillars and decks make one closed frame round the jointFixed
5Volcano cone & steering carriageA solid cone spreads the joint's loads into a curved plate that slides along the spine's arc to steer; at full lock it butts the stopperSteer · ~17° inner
6Central spine & keelA closed shell between the two arcs with a spiked prow. Down its centre a box-section keel stiffens it and carries the batteries, inverters, pumps, cooling and ducts; fuel sits in cross-fed bladders either side so the car stays balancedFixed
Live model — one axle. Drag to orbit, scroll or pinch to zoom; work all three suspension stages and the steering, and hide the body, spine or wheel to look inside. Open fullscreen ↗
A casing that never turns

Because the casing is keyed, it doesn't have to be round. From the ball to the tyre it is a chamfered-square octagon, 0.59 m across: its flat top and bottom are the float faces under the plates, its flat front and back give the magnets a face fore-aft too, and the box section is stiffer than a round tube of the same height. Inside the wheel it turns round again (0.56 m), because the wheel spins around it on its magnet cushion.

Power to the wheel

Two power bridges per wheel, one high and one low, run from the inverters in the keel across the fuel to the steering arc; each carries a full feed. Copper conductor rails set in the arc hand the power to the sliding carriage through collector shoes, and it runs on through the hollow ball and the casing's corner pockets to the motor — power never crosses a spinning gap.

Magnet technology

Earnshaw's theorem: permanent magnets alone can't be stable in every direction. The answer is hybrid — permanents carry static load at near-zero power; electromagnets, under fast feedback control, correct deviations and set stiffness, damping and ride height on the fly. The torsion-bar stage stays purely mechanical, as the fail-safe backstop if power is lost.

Steering

by wire, per wheel
  • Each wheel steers about its own virtual pivot; Ackermann geometry in software.
  • Each carriage slides along its arc in the spine; full lock is ~17° at the inner wheel, where the carriage butts the arc's stopper. Optional 4-wheel steering.
  • At 1,000 km/h, 1° of steer ≈ 45 g of lateral demand — usable corrections are ~0.05° (≈2 g).
  • Gyroscopic loads are large at speed; steering rate is limited as speed rises.

Motors & braking

hub-mounted, 7-motor stack
  • Motors in the hub, not the wheel — a slim magnetically-suspended casing (stationary, holds the stators) with a rotating internal hub. No gearbox, and no slip rings: power never crosses the spinning gap, and nothing vulnerable hangs out in the 2.5 m wheel.
  • Seven axial-flux motors stacked per hub — sized for torque, not power, and oversized, which is why the hub could shrink to free up height. Run 1–2 at cruise and spin up more on demand; the well does cruise and top speed, the wheels do launch, low-speed, reverse and regen.
  • Deep redundancy — lose several motors and the wheel still drives. At cruise the same motors become generators, topping the battery while the well does the pushing.
  • Braking is layered: gravity-well reversal → regen → resistor bank → spring-applied fail-safe.
Energy scale

Kinetic energy at 1,000 km/h is ~38.6 MJ (10.7 kWh) per tonne — and impact energy there is ~40× that at 160 km/h. The design target is fail-safe (every failure ends controlled, wheel stays attached), damage-tolerant, with a predictable weakest point chosen so wheel and cabin survive.

Open questions

next steps
  • Mass estimate — body, spine, four corners, generators, battery, fuel.
  • Number of generator modules and battery size.
  • Motor electromagnetic sizing and cooling.
  • Magnet force budget per interface vs peak loads (20–40 kN/wheel, more with downforce).
  • Sealing and contamination strategy for desert/salt venues.
  • Inverted-driving load cases; CAD of a full corner.
  • Materials near the magnets: non-magnetic structure around the magnetic gaps, laminated electrical steel only inside the magnetic circuits.
  • Re-packing the full vehicle to the GRIP proportions — wheelbase, crew pods, tank.

Name candidates

pairs with the Stoic engine
ZenoFounder of Stoicism — and of the paradoxes about motion.
GravitasRoman virtue of weight; literally names the gravity drive.
TonosStoic physics: the tension holding matter together — like the magnetic tension holding the wheels.
AtaraxiaStoic calm — a car undisturbed at 1,000 km/h.